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A new engine. One for the Christopher Lloyd fans.
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Red_Breast



Joined: 30 Sep 2008
Posts: 785
Location: The Bar Of Gold, Upper Swandam Lane.
A new engine. One for the Christopher Lloyd fans. 

Just noticed the new Toon engine when updating my source.
I wish the team luck with the process. Needless to say I assume it's pointless trying it out right now.
Where there any other games that used the engine?

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Post Sat Oct 09, 2010 10:19 pm 
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dreammaster
ScummVM Developer


Joined: 04 Nov 2005
Posts: 303
Location: Boston, Massachusetts, USA
Re: A new engine. One for the Christopher Lloyd fans. 

quote:
Originally posted by Red_Breast
Just noticed the new Toon engine when updating my source.
I wish the team luck with the process. Needless to say I assume it's pointless trying it out right now.
Where there any other games that used the engine?


Actually, the game is already completable. From my brief testing so far, I noticed some minor graphic glitches, but nothing major.
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Post Sat Oct 09, 2010 11:39 pm 
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Reckless



Joined: 01 Nov 2005
Posts: 204
 

Shocked Adding support for Toonstruck is great news! Big thanks to those who have worked on the engine implementation.

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Post Sun Oct 10, 2010 12:10 am 
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Longcat



Joined: 23 Sep 2006
Posts: 941
 

wow, I've been waiting for this but I wouldn't have expected it to have been developed so far.Big thank you to the dev!Smile

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Post Sun Oct 10, 2010 2:02 am 
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clone2727
Retired


Joined: 09 Jun 2006
Posts: 1592
Location: NJ, USA
Re: A new engine. One for the Christopher Lloyd fans. 

quote:
Originally posted by Red_Breast
Where there any other games that used the engine?
No, but it does share some resources with Kyra. Not enough similarities to be in the same engine, though.
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Post Sun Oct 10, 2010 3:16 am 
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Sordid



Joined: 02 Nov 2005
Posts: 78
Location: Germany
 

How can I add the game. I tried the newest svn but it fails to detect the game.

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Post Sun Oct 10, 2010 9:51 am 
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dreammaster
ScummVM Developer


Joined: 04 Nov 2005
Posts: 303
Location: Boston, Massachusetts, USA
 

quote:
Originally posted by Sordid
How can I add the game. I tried the newest svn but it fails to detect the game.


Make sure that when you click on the About button that the 'Toon' engine is listed. If you're using a downloaded daily build, it may still be on the 1.2 release branch, which doesn't have the engine. Apart from that, I just copied the contents of both CDs into a folder on my hard disk, and it detected the game. The folder should have four subfolders: act1, act2, burst, and misc.
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Post Sun Oct 10, 2010 10:26 am 
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McKnallski



Joined: 08 Dec 2009
Posts: 66
 

This is a Link to the always newest Daily Build for Windows.

http://buildbot.scummvm.org/snapshots/trunk/mingw-w32-trunk-latest.tar.bz2

Toonstruck should work on this.

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Post Sun Oct 10, 2010 10:49 am 
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eriktorbjorn
ScummVM Developer


Joined: 31 Oct 2005
Posts: 3282
 

quote:
Originally posted by dreammaster
The folder should have four subfolders: act1, act2, burst, and misc.


At least on my CDs, the "burst" folder doesn't seem to contain anything directly related to the game. Of course, I could be wrong about that.
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Post Sun Oct 10, 2010 10:51 am 
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kelmer



Joined: 30 Oct 2005
Posts: 27
Location: Spain
 

I can't run it myself, it asks for a toon.dat file which says can be downloaded from the homepage, but I can't find it.

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Post Sun Oct 10, 2010 11:02 am 
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WindlePoons



Joined: 28 Jan 2009
Posts: 71
 

quote:
Originally posted by kelmer
I can't run it myself, it asks for a toon.dat file which says can be downloaded from the homepage, but I can't find it.

get here for lastest version.
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Post Sun Oct 10, 2010 11:39 am 
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KuroShiro



Joined: 15 May 2008
Posts: 452
Location: Miyazaki, Japan
 

quote:
Originally posted by kelmer
I can't run it myself, it asks for a toon.dat file which says can be downloaded from the homepage, but I can't find it.


Browse the SVN (click "Subversion Tree" on the main homepage) and navigate to dists/engine-data/. The file can be downloaded from there.
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Post Sun Oct 10, 2010 11:40 am 
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kelmer



Joined: 30 Oct 2005
Posts: 27
Location: Spain
 

Thanks, it works beautifully now Smile

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Post Sun Oct 10, 2010 1:03 pm 
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Sordid



Joined: 02 Nov 2005
Posts: 78
Location: Germany
 

My mistake. I now copied the second disc into the directoy and it works. Thx

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Post Sun Oct 10, 2010 2:11 pm 
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pacifist



Joined: 01 Jan 2009
Posts: 7
 

First of all I'd just like to say stunning work guys... I've been waiting patiently for months and now it's working almost flawlessly!

I do have a question though if I may...

Where does the data for toon.dat come from? Presumably it wasn't hand written by the ScummVM engineer, as it contains locations not in the final game... but I am a little confused as to why 'Flux Wildly' is misspelled... It shows up correctly when playing the game through DosBox, but in ScummVM it appears as 'Flux Wildlie', I'm guessing as a result of this file?

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Post Sun Oct 10, 2010 2:30 pm 
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