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Switched compilers
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n00bje



Joined: 28 Jun 2007
Posts: 3
Location: Belgium
Switched compilers 

I read this in the release notes of scummVM 0.11.0


quote:
WinCE Port:
* Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).


Why was this done? Are there any differences? Does this make the build faster, or more stable?
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Post Wed Jan 16, 2008 6:56 pm 
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knakos
ScummVM Porter


Joined: 02 Nov 2005
Posts: 424
Location: Athens, Greece
 

See here.

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Post Wed Jan 16, 2008 7:23 pm 
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adiro69



Joined: 05 Nov 2005
Posts: 19
 

Hi Knakos,

first I will like to thank you for the new build. It was a Christmas surprise Smile

On my machine the crashes specified on other posts are very frecvent. I am using win 2003 SE on a toshiba e800. I have a lot of free memory, about 80 MB. I tried to build scummvm using cegcc and it did not solved the problem. The difference is that I am forced to install a dll file in order to get it started wich is normal with cegcc. I wonder that your build does not need it...But I am not an expert on gcc or ARM Smile

Searching on the cegcc mail archive there is a case with alignments on ARM:

http://www.mail-archive.com/cegcc-devel@lists.sourceforge.net/msg01044.html

Maybe it is also the case with the wince build.


Regards
Adi

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Post Thu Jan 24, 2008 7:00 pm 
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knakos
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Joined: 02 Nov 2005
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Location: Athens, Greece
 

No special external dlls are needed when building a non plugin version (which is the default for the 0.11.0 release). Make sure you've got the "mingw32" variety of cegcc and not the "cegcc" variety, which in all probability is your problem, since you don't mention which dll exactly is required (try using binaries from 0.50.0 cegcc if your platform does not have a build available for 0.51.0).

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Post Thu Jan 24, 2008 8:31 pm 
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NLS



Joined: 08 Jan 2006
Posts: 112
Location: Greece
 

just a note: my problems with starting SCUMMVM are still there Kosta Sad

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Post Fri Jan 25, 2008 6:57 am 
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Lostech



Joined: 04 May 2007
Posts: 157
 

*digging-out-old-topic*

quote:
Originally posted by knakos
No special external dlls are needed when building a non plugin version (which is the default for the 0.11.0 release).


Is it actually possible to build a plugin version from SVN?
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Post Thu Apr 10, 2008 12:42 pm 
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