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Test-Candidate of ScummVM 1.9.0 for WII
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AReim1982



Joined: 10 Dec 2013
Posts: 24
Location: Germany
Test-Candidate of ScummVM 1.9.0 for WII 

I made some changes on the ScummVM Code (Pull Request #413) and now ScummVM is compilable with the newest DevKitPPC, LibOgc and LibFat. All my tests was successful, but I think that more people should test my changes.

If somebody like to test my binaries, here are the download links:
-> ScummVM 1.6.0: http://www.mediafire.com/download/4ktylh8b479wtdf/scummvm-1.6.0-wii-b3.zip
-> ScummVM 1.7.0: http://www.mediafire.com/download/q2rbziq01emciqa/scummvm-1.7.0-wii-b2.zip
-> ScummVM 1.9.0: NEW! http://www.mediafire.com/file/y01mvf9yadu9bq9/scummvm-1.9.0-wii-b3.zip

When your tests are done, please post your results in that forum.

Please save your "apps/scummvm"-folder! This is NOT an official release!


Last edited by AReim1982 on Mon Feb 06, 2017 12:56 pm; edited 11 times in total

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Post Tue Dec 10, 2013 2:50 pm 
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Strangerke
ScummVM Developer


Joined: 06 Sep 2006
Posts: 322
Location: Belgium
 

Excellent! Thanks a lot! Smile

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Post Tue Dec 10, 2013 3:03 pm 
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Zakwii



Joined: 11 Dec 2013
Posts: 4
 

Great to see someone working on the Wii port.
Everything seems to work fine.

However, there are still 2 bugs remaining.
First, a mouse cursor bug in FM-TOWNS games: http://sourceforge.net/p/scummvm/bugs/6108/

The second one affects the Tinsel engine as mentioned here: http://sourceforge.net/p/scummvm/bugs/6345/
- Discworld 1 CD crashes with this message: assertion "handle"< g_numHandles" failed : file "engines/tinsel/handle.cpp", line 329, function: byte* Tinsel::LockMEM(Tinsel::SCNHANDLE)
- Discworld 2 codes dump: 8010c0a0->8010c0a0->807ef224->807f7be8->807f8e88->80808218->80190ef8->8081ac80->8081b2c4

I hope you'll find a solution one day, but anyway thanks for the work.

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Post Wed Dec 11, 2013 11:36 am 
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Strangerke
ScummVM Developer


Joined: 06 Sep 2006
Posts: 322
Location: Belgium
 

I know there were recent commits to fix Tinsel's engine on BE systems... Is this binary based on Master, or on the 1.6.0 branch?

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Post Wed Dec 11, 2013 11:53 am 
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LordHoto
ScummVM Developer


Joined: 30 Oct 2005
Posts: 1030
Location: Germany
 

quote:
Originally posted by Strangerke
I know there were recent commits to fix Tinsel's engine on BE systems... Is this binary based on Master, or on the 1.6.0 branch?


It should be based on 1.6.0 (both the filename and the NEWS file seems to suggest that at least) which obviously doesn't contain the Tinsel fix yet.
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Post Wed Dec 11, 2013 12:38 pm 
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Zakwii



Joined: 11 Dec 2013
Posts: 4
 

You're right, it seems based on 1.6. I compiled it with the master branch and the 2 dw games are working. This is great news, thank you!

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Post Wed Dec 11, 2013 2:00 pm 
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Badablek



Joined: 28 Jan 2007
Posts: 60
 

thank you AReim1982 for this build.


I tried some games (classics like Indiana Jones and Day of The Tentacle), works great so far. I must retry with an old build, because it seems that your build takes some time before launching a game from USB (I though it has crashed the first time)...



BTW one really annoying bug is still there : when using mass add (by pressing UP on the D-Pad to change "Add" to "mass add"), scummvmwii makes a code dump everytime when scanning folders Sad

I have at least 15 games (USB storage), and it's really a pain to add them, one by one. You'll make my day if you can fix this Very Happy

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Post Sat Dec 21, 2013 9:48 am 
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Zakwii



Joined: 11 Dec 2013
Posts: 4
 

Yes, it's a bit slow when accessing sd, or usb. I think it has to do with the changes made in wii-fs.cpp.
The n64 backend fs might be interesting to look at. There are also unoffical wii versions, with the posix opendir etc from latest devkitppc.

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Post Sat Dec 21, 2013 9:56 pm 
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AReim1982



Joined: 10 Dec 2013
Posts: 24
Location: Germany
Poor performance 

Thank you for testing.

The function: stat has a very poor performance. I did some more changes on the code. Now my binary should be more faster.

The download link of my newest binary is on the first post.

Keep on testing... Very Happy

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Post Mon Dec 23, 2013 1:00 pm 
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Badablek



Joined: 28 Jan 2007
Posts: 60
 

Thanks, this build works much better when accessing USB (and probably SD). When I'll have time, I will try with Monkey Island 3 which is really hard to play because there is a lot of stuttering (from USB...it works great from SD)





I don't know if this can help, but I took a screenshot of the code dump when trying to use "mass add" (it happens after validating the master folder to scan)


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Post Thu Dec 26, 2013 10:13 am 
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AReim1982



Joined: 10 Dec 2013
Posts: 24
Location: Germany
 

Now I fixed the broken massadd feature. You can download my latest binary here:
-> http://www.mediafire.com/download/4ktylh8b479wtdf/scummvm-1.6.0-wii-b3.zip

Thank you for testing.

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Post Wed Jan 08, 2014 7:48 am 
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Badablek



Joined: 28 Jan 2007
Posts: 60
 

Thanks, mass add feature is now working without any code dump Wink

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Post Wed Jan 08, 2014 6:53 pm 
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jason charles zero



Joined: 03 Jan 2013
Posts: 2
 

hi,

i have tested the new binary of your build (scummvm-1.6.0-wii-b3.zip).

system:
wii 4.3e
sandisk sdhc card

controllers:
nintendo wiimote plus (old one without problems in homebrew).
new nintendo wiimote plus (this one makes problem with older homebrew that is not compiled with latest DevKit libraries).
nintendo gamecube wired controller.

all controllers working without problems.

i have tested the loading from usb fat - partition.
this is working without issues.

thanks a lot for the work!

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Post Sat Jan 11, 2014 5:57 pm 
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MaSSiVeRiCaN



Joined: 15 Jan 2014
Posts: 5
 

Wow very excited for this build, and very happy that the mass add feature which was broken in 1.5 has been resolved. Going to test sometime in the next couple of days and will post my results.

I have about 20+ games I've recently gotten a hold of that I need to add and it should make it much faster now that mass add is fixed. Can't wait and can't thank you enough for continuing to support the Wii port.

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Post Wed Jan 15, 2014 7:09 pm 
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MaSSiVeRiCaN



Joined: 15 Jan 2014
Posts: 5
 

I'm finishing setting things up and had a quick question regarding this Wii build. Does it support MP3, FLAC, or both for compressed audio?

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Post Thu Jan 16, 2014 5:16 am 
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