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Jurai
Joined: 10 Jun 2006
Posts: 7
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Monkey Island I & II Talkie Support?
Has anyone compiled builds of ScummVM Wii with support for the monkey island I and II fan patches yet?
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Wed Mar 23, 2011 8:26 pm |
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Jurai
Joined: 10 Jun 2006
Posts: 7
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if anyone can make a compile of that source I'd be much obliged, for the life of me I cannot get devkitppc to compile scummvm, always get a 'searching for c++ compiler... none found' error :/
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Thu Mar 24, 2011 11:55 pm |
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ICEknight
Joined: 07 Jun 2008
Posts: 44
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I second this request.
I've bought the Special Edition on PC and would love to replay it in this emulator, since it's never going to be released on Wii.
Somebody, pretty please?
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Sun Mar 18, 2012 1:08 am |
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Graxer

Joined: 13 Sep 2008
Posts: 383
Location: Scotland |
As far as I am aware, the current buildbot builds now have support for both. They do for the daily PC builds at least, so I assume the Wii buildbot versions will be the same.
http://buildbot.scummvm.org/builds.html
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Sun Mar 18, 2012 6:06 am |
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ICEknight
Joined: 07 Jun 2008
Posts: 44
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Hey thanks, that does work!
...But I'm getting a lot of sound stuttering in that version with the MT-32 sound enabled, what a shame. 
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Sun Mar 18, 2012 8:22 pm |
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tsoliman
ScummVM Developer

Joined: 19 Jan 2011
Posts: 385
Location: USA |
You probably shouldn't be using the MT-32 sounds in the MI:UTE fanpatch but rather the SE digital sounds (you may have to specify it in the extras directory).
The stuttering is probably related to the fact that the latest MT-32 emulator was put into the daily builds a while back.
I didn't know the Wii was powerful enough to emulate MT-32. Maybe there's a way to hook up your physical MT-32 to it via USB like I do with my linux laptop?
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Mon Mar 19, 2012 5:34 pm |
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A600
Joined: 02 Mar 2006
Posts: 12
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quote: Originally posted by tsoliman I didn't know the Wii was powerful enough to emulate MT-32.
I don't think so. The Wii is slightly more powerful than the original Xbox and this can't handle the MT-32 emu so I very much doubt the Wii can (that should explain the stuttering) On the other hand, the 360 can 
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Mon Mar 19, 2012 7:35 pm |
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MusicallyInspired

Joined: 02 Mar 2007
Posts: 964
Location: Manitoba, Canada |
It was definitely powerful enough. I did it all the time. That was before, though. I know a few things changed like support for different IOS's (including the one that enables USB2 support, but which I think breaks other things). So it could all be up in the air now. I remember it worked quite well, though.
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Tue Mar 20, 2012 5:16 am |
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ICEknight
Joined: 07 Jun 2008
Posts: 44
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Yeah, it always worked full speed in previous versions.
I guess the new MT-32 emulator is more accurate and thus it needs more powerful specs, or something?
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Tue Mar 27, 2012 9:38 am |
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MusicallyInspired

Joined: 02 Mar 2007
Posts: 964
Location: Manitoba, Canada |
Possibly.
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Tue Mar 27, 2012 9:49 pm |
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