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Folder   Topic: Linux versus Windows
somaen

Replies: 10
Views: 2461

PostForum: General Discussion   Posted: Wed Oct 05, 2016 7:33 pm   Subject: Re: Linux versus Windows
3. I have completed 12 Wintermute games on Windows including all 8 Carol Reed mysteries. But in Carol Reed 10 & 11 (but not the others), the savegames cannot be loaded from the Linux ScummVM menu ...
Folder   Topic: Programming Sound Extracting with the ScummVM API
somaen

Replies: 23
Views: 5828

PostForum: General Discussion   Posted: Wed Nov 05, 2014 5:32 pm   Subject: Programming Sound Extracting with the ScummVM API
If by "my works", you mean converted audio files from the game data, then no.

If however you mean an explanation of how you did it, then yes.
Folder   Topic: WME Testing-thread
somaen

Replies: 75
Views: 47178

PostForum: General Discussion   Posted: Thu May 22, 2014 9:01 am   Subject: WME Testing-thread
Hmm, according to a few tests I did, Rosemary doesn't seem to use Arial at all, just the two fonts that it comes bundled with (cambria and framd, albeit not the ones placed in fonts/).

The second i ...
Folder   Topic: WME Testing-thread
somaen

Replies: 75
Views: 47178

PostForum: General Discussion   Posted: Wed May 14, 2014 3:01 pm   Subject: WME Testing-thread
Right, Arial Bold and Arial are not the same fonts, IIRC, i actually only support bold-selecting fonts for Arial, as I had to hard-code it, try naming the file arialb.ttf
Folder   Topic: WME Testing-thread
somaen

Replies: 75
Views: 47178

PostForum: General Discussion   Posted: Wed May 14, 2014 1:53 pm   Subject: WME Testing-thread
Nope, no matter where I put the Arial font file, the text in Scummvm still looks like in the screenshot above. It seems to be using a bold Arial, unlike the original interpreter. And a regular-weight ...
Folder   Topic: WME Testing-thread
somaen

Replies: 75
Views: 47178

PostForum: General Discussion   Posted: Wed Apr 30, 2014 9:12 am   Subject: WME Testing-thread
To use the same arial.ttf as the original interpreter, you need to copy arial.ttf from your fonts-folder (/Library/Fonts on OS X, Something like C:\Windows\Fonts on windows) to the folder that has the ...
Folder   Topic: WME Testing-thread
somaen

Replies: 75
Views: 47178

PostForum: General Discussion   Posted: Tue Apr 22, 2014 1:35 pm   Subject: WME Testing-thread
lillemask:

What font did you play with in ScummVM? An exact side-by-side comparison would only be possible if you used the exact fonts that the original game used (presumably you'd also need a copy ...
Folder   Topic: WME Testing-thread
somaen

Replies: 75
Views: 47178

PostForum: General Discussion   Posted: Thu Apr 17, 2014 5:27 pm   Subject: WME Testing-thread
The OS X builds were built without Theora and TTF-support, this is being worked on getting fixed. I'll report back when the problem is resolved.
Folder   Topic: WME Testing-thread
somaen

Replies: 75
Views: 47178

PostForum: General Discussion   Posted: Fri Jan 24, 2014 6:46 pm   Subject: WME Testing-thread
Could you tell me exactly which fonts it asks for, when?
Folder   Topic: Chivalry is NOT Dead
somaen

Replies: 1
Views: 1168

PostForum: General Discussion   Posted: Mon Jan 13, 2014 9:19 am   Subject: Chivalry is NOT Dead
Lord Horrible has sent you on a quest to kill the Queen of Everything, playing the role of the horribly disfigured Phlegmwad you will have the chance to choose how to (not?) fullfill this quest of epi ...
Folder   Topic: WME Testing-thread
somaen

Replies: 75
Views: 47178

PostForum: General Discussion   Posted: Sat Jan 11, 2014 4:27 pm   Subject: WME Testing-thread
Feel free to post the Theora-bug.

Thanks for the Dirty Split-bugs, I have added detection-entries for the french/spanish/czech/italian-versions now, and a possible fix was found for the "ghost ...
Folder   Topic: WME Testing-thread
somaen

Replies: 75
Views: 47178

PostForum: General Discussion   Posted: Fri Nov 22, 2013 3:00 pm   Subject: WME Testing-thread
Ok, about Dead City:
All languages show up in the selection menu (when adding the game to the list), but no matter what language is selected, the game is in English every time I start it.
And also, ...
Folder   Topic: WME Testing-thread
somaen

Replies: 75
Views: 47178

PostForum: General Discussion   Posted: Tue Nov 19, 2013 10:16 pm   Subject: WME Testing-thread
RP: Regarding your edit: was the bug about scrolling not true, or was there a difference between the versions.

Regarding the DVD-version: Could you give me a full file-listing for the game-folder t ...
Folder   Topic: WME Testing-thread
somaen

Replies: 75
Views: 47178

PostForum: General Discussion   Posted: Tue Nov 19, 2013 1:35 pm   Subject: WME Testing-thread
RP: Could you tell me where you got your copy of the game from?

Does it detect as (fangame)?

Also, could you give me a list of the folder-contents for the game?
Folder   Topic: WME Testing-thread
somaen

Replies: 75
Views: 47178

PostForum: General Discussion   Posted: Mon Nov 18, 2013 11:15 am   Subject: WME Testing-thread
Dead City works flawlessly, I did a complete walkthrough. But there is a one problem - it doesn't support the original czech version.

Ah, fixed it. The other languages have their own language.dcp ...
 
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