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Folder   Topic: The case against aspect correction of Monkey Island
rsn8887

Replies: 6
Views: 527

PostForum: General Discussion   Posted: Sat Dec 02, 2017 7:39 pm   Subject: The case against aspect correction of Monkey Island
I remember that Monkey Island had a big black bar at the bottom when I played it back in the day on the Amiga, e.g. it did not run in 4:3, but in some aspect ratio closer to 16/10.

To check if Monk ...
Folder   Topic: SCI32 Playable?
rsn8887

Replies: 2
Views: 392

PostForum: Playstation Vita Port   Posted: Sat Dec 02, 2017 7:18 pm   Subject: SCI32 Playable?
With help from wjp and snover I pushed a fix to the Phantasmagoria bug on Vita. So that game should also work fine now as of today's buildbot version.
Folder   Topic: ScummVM PSP with 4x3 aspect radio
rsn8887

Replies: 2
Views: 391

PostForum: PSP Port   Posted: Fri Dec 01, 2017 12:32 pm   Subject: Re: ScummVM PSP with 4x3 aspect radio
Hi,

As everyone probably knows, the PSP ScummVM port has incorrect 4x3 aspect radio. That is why I have recompiled my own version of ScummVM that removes this inconvenience.
Below are the screensh ...
Folder   Topic: SCI32 Playable?
rsn8887

Replies: 2
Views: 392

PostForum: Playstation Vita Port   Posted: Fri Dec 01, 2017 3:30 am   Subject: Re: SCI32 Playable?
Does anyone know how to run SCI32 games (like Larry 7) on Vita with latest daily builds? Game is detected but after launching only black screen appear forever.

Using latest daily built from Nov. 30 ...
Folder   Topic: Information about the Vita port
rsn8887

Replies: 0
Views: 1369

PostForum: Playstation Vita Port   Posted: Tue Mar 14, 2017 6:23 pm   Subject: Information about the Vita port
Information about the Vita port, including a download link for the current version, can be found on the ScummVM wiki page here:
http://wiki.scummvm.org/index.php/Playstation_Vita
Folder   Topic: Scaling above 3x for a authentic, fullscreen experience
rsn8887

Replies: 11
Views: 6184

PostForum: General Discussion   Posted: Wed Feb 15, 2017 9:14 pm   Subject: Scaling above 3x for a authentic, fullscreen experience
(...)
Also there is a plan to eventually add shader support to OpenGL port which will let different cool shaders which RetroArch uses to be used with ScummVM.

We always welcome any helping hands, ...
Folder   Topic: ScummVM 1.7.0 PSP Port
rsn8887

Replies: 2
Views: 2532

PostForum: PSP Port   Posted: Fri Feb 05, 2016 4:01 pm   Subject: ScummVM 1.7.0 PSP Port
There's no need to download pix version. There's an official version.

The official ScummVM buildbot offers a perfectly functional ScummVM 1.7.0 stable version for download here
http://buildbot.scu ...
Folder   Topic: Hardware arrow keys
rsn8887

Replies: 2
Views: 2354

PostForum: Android Port   Posted: Fri Jan 29, 2016 6:09 pm   Subject: Hardware arrow keys
I agree. Best would be to have a controls setup menu were users can bind their own keys. Most programs have that. ScummVM badly needs this in all versions.

Also the mouse pointer motion on Android ...
 
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