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Folder   Topic: Woodruff slow animations
monsieurouxx

Replies: 4
Views: 1615

PostForum: Help and Support   Posted: Sun Oct 16, 2016 2:01 pm   Subject: Woodruff slow animations
I observe the same thing (background "world" animations slowing down the overall pace of the game, especially character walking).

The character walks fast then slowly then fast again then ...
Folder   Topic: Current state of .RBT support by ScummVM
monsieurouxx

Replies: 2
Views: 806

PostForum: Help and Support   Posted: Tue Aug 16, 2016 4:51 pm   Subject: Current state of .RBT support by ScummVM
The current code for RBT support is incomplete. There's a pull request that adds full support for Robot videos, here:
https://github.com/scummvm/scummvm/pull/805

Thanks
Folder   Topic: Current state of .RBT support by ScummVM
monsieurouxx

Replies: 2
Views: 806

PostForum: Help and Support   Posted: Mon Aug 15, 2016 6:47 am   Subject: Current state of .RBT support by ScummVM
Hi,

I'm currently curious about Phantasmagoria's video format (well the in-game format, which is .RBT, not the full-screen format, which is .VMD) and I saw that ScummVM doesn't support SCI2.1/Phant ...
Folder   Topic: Very old bug in FOTAQ's GUI
monsieurouxx

Replies: 3
Views: 1442

PostForum: Help and Support   Posted: Wed Apr 27, 2016 8:05 am   Subject: Very old bug in FOTAQ's GUI
have you ever moved the mouse away from the scrollbutton again? The verbline magically appears again...

It actually does work. I feel stupid now. I could have sworn I tried that.
Well, not so stu ...
Folder   Topic: FOTAQ - Bug??
monsieurouxx

Replies: 1
Views: 4667

PostForum: PocketPC/WinCE Port   Posted: Tue Apr 26, 2016 1:02 pm   Subject: FOTAQ - Bug??
for future reference: http://forums.scummvm.org/viewtopic.php?p=82835#82835
Folder   Topic: Very old bug in FOTAQ's GUI
monsieurouxx

Replies: 3
Views: 1442

PostForum: Help and Support   Posted: Tue Apr 26, 2016 1:00 pm   Subject: Very old bug in FOTAQ's GUI
(note: It's the German talkie (CD-ROM) version of Flight of the Amazon Queen. The menu says "1.7.0a". I play on Android.)

Scenario :
At some stage in the game you need to "use knif ...
Folder   Topic: Broken Wiki link
monsieurouxx

Replies: 1
Views: 923

PostForum: General Discussion   Posted: Mon Dec 15, 2014 12:09 pm   Subject: Broken Wiki link
On this Wiki page : "Tools/Game Script Decompiler"

The link to the Van emmerik thesis is broken.
Mirrors :
- www.backerstreet.com/decompiler/vanEmmerik_ssa.pdf
- http://espace.library ...
Folder   Topic: [adding an engine] splitting my engine into several DLLs
monsieurouxx

Replies: 8
Views: 2513

PostForum: Help and Support   Posted: Sat Dec 07, 2013 3:06 pm   Subject: [adding an engine] splitting my engine into several DLLs
Nope. Nothing to do with AGS.

I'm actually recollecting memories from the previous attempt at reverse-engineering the Cryo engines: at the time I painfully discovered that there are really two comp ...
Folder   Topic: [Compiling ScummVM] Compiling with FreeType
monsieurouxx

Replies: 5
Views: 1737

PostForum: Help and Support   Posted: Sat Dec 07, 2013 2:59 pm   Subject: Re: [Compiling ScummVM] Compiling with FreeType

Simply keeping them in one place (like the SCUMMVM_LIBS path) should work fine.

Yeah, it was rather straightforward. The two things that were worrying me were: 1) the fact that both "regular ...
Folder   Topic: [adding an engine] splitting my engine into several DLLs
monsieurouxx

Replies: 8
Views: 2513

PostForum: Help and Support   Posted: Fri Dec 06, 2013 7:22 pm   Subject: [adding an engine] splitting my engine into several DLLs
That's for our internal development process. It's usually not the same people working on the game engine and on the file format/decoding.

The people working on the game engine don't care about the ...
Folder   Topic: [adding an engine] splitting my engine into several DLLs
monsieurouxx

Replies: 8
Views: 2513

PostForum: Help and Support   Posted: Thu Dec 05, 2013 10:47 pm   Subject: [adding an engine] splitting my engine into several DLLs
Hi,

What would be ScummVM's policy regarding engines (projects) that are split into several DLLs? Is one of the engines already doing that? Is it a problem if one engine appears as two projects in ...
Folder   Topic: [Compiling ScummVM] Compiling with FreeType
monsieurouxx

Replies: 5
Views: 1737

PostForum: Help and Support   Posted: Thu Dec 05, 2013 10:45 pm   Subject: [Compiling ScummVM] Compiling with FreeType
you should be using the devtools/create_project to generate and update a Visual Studio IDE project file for compilation.

Do they add freetype? I'm asking because the downloaded scummvm (1.6) comes ...
Folder   Topic: [Compiling ScummVM] Compiling with FreeType
monsieurouxx

Replies: 5
Views: 1737

PostForum: Help and Support   Posted: Thu Dec 05, 2013 7:41 pm   Subject: [Compiling ScummVM] Compiling with FreeType
Hi,

Just need a clarification on something:

The wiki (here: http://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio#Ready_to_compile_ScummVM ) says to download the libraries archive (v ...
Folder   Topic: Indiana Jones and the Seven Cities of Gold - Fan Project
monsieurouxx

Replies: 14
Views: 12508

PostForum: The Junkyard   Posted: Mon Oct 07, 2013 8:44 pm   Subject: Indiana Jones and the Seven Cities of Gold - Fan Project
There are great new updates to the game!
You guys should check it out.

http://www.adventuregamestudio.co.uk/forums/index.php?topic=40184.0
Folder   Topic: How to dump Fate of Atlantis sprites to PNG or BMP files?
monsieurouxx

Replies: 3
Views: 2093

PostForum: General Discussion   Posted: Tue May 28, 2013 9:24 pm   Subject: How to dump Fate of Atlantis sprites to PNG or BMP files?
Maybe one of these works for you:
http://www.lucasforums.com/showpost.php?p=1192541&postcount=4

No, that won't do, they are some of those prehistoric tools I mentionned (Akos crashes on Win XP ...
 
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