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Folder   Topic: Will SVM Tools ever support extraction of Discworld 2 music?
marzipan

Replies: 9
Views: 3269

PostForum: General Discussion   Posted: Mon Jun 22, 2015 3:17 pm   Subject: Will SVM Tools ever support extraction of Discworld 2 music?
You are very much awesome. Very Happy Tested it with TITLE.MUS, ran the RAW through GoldWave (for the record, you need to select "PCM signed 16 bit, little endian, mono" with a sample rate of 22050 ...
Folder   Topic: Will SVM Tools ever support extraction of Discworld 2 music?
marzipan

Replies: 9
Views: 3269

PostForum: General Discussion   Posted: Mon Jun 22, 2015 1:00 pm   Subject: Will SVM Tools ever support extraction of Discworld 2 music?
I still get the same error message as the last one about an incompatible Windows??? Confused
Folder   Topic: Will SVM Tools ever support extraction of Discworld 2 music?
marzipan

Replies: 9
Views: 3269

PostForum: General Discussion   Posted: Mon Jun 22, 2015 12:26 pm   Subject: Will SVM Tools ever support extraction of Discworld 2 music?
Oh, um, is it possible you could compile a 32-bit version? I'm currently stuck with a 32-bit Windows for the time being. Sorry for the inconvenience.
Folder   Topic: Will SVM Tools ever support extraction of Discworld 2 music?
marzipan

Replies: 9
Views: 3269

PostForum: General Discussion   Posted: Sun Jun 21, 2015 10:41 pm   Subject: Will SVM Tools ever support extraction of Discworld 2 music?
Unfortunately my knowledge of compiling source code is limited to installing Cygwin or MinGW, grabbing some source, running Makefile and crossing fingers that everything will just work. The code you ...
Folder   Topic: Will SVM Tools ever support extraction of Discworld 2 music?
marzipan

Replies: 9
Views: 3269

PostForum: General Discussion   Posted: Sun Jun 21, 2015 1:20 pm   Subject: Will SVM Tools ever support extraction of Discworld 2 music?
I've always admired the soundtrack for the game and was hoping there would be a means nowadays of retrieving the music from the .MUS files, but it would appear no-one out there has made a tool publica ...
Folder   Topic: Game Demos required
marzipan

Replies: 189
Views: 164124

PostForum: General Discussion   Posted: Sun Jun 21, 2015 1:13 pm   Subject: Game Demos required
Does anyone know who provided you guys with the third PlayFate demo recently? I did offer you the same datafiles a long time ago but for some reason no-one ever bit. Now I see somebody out there man ...
Folder   Topic: ScummVM needs more graphic options (for Windows at least)
marzipan

Replies: 10
Views: 7625

PostForum: General Discussion   Posted: Tue Aug 05, 2014 8:32 pm   Subject: ScummVM needs more graphic options (for Windows at least)
So I thought I'd try 1.7.0 lately since I hadn't been keeping up with ScummVM in quite a while, and while I like it overall, I feel it could do with some more variety in regards to display output. Mo ...
Folder   Topic: How to extract/decompile scripts for SCUMM v1-v3 games?
marzipan

Replies: 3
Views: 3121

PostForum: General Discussion   Posted: Sun May 26, 2013 12:13 pm   Subject: How to extract/decompile scripts for SCUMM v1-v3 games?
Okay, to make things clearer, DeScumm will not decompile scripts from Last Crusade EGA or Loom EGA. I specify "-3" to tell it that they're v3 according to the SCUMM versions table, but it w ...
Folder   Topic: How to extract/decompile scripts for SCUMM v1-v3 games?
marzipan

Replies: 3
Views: 3121

PostForum: General Discussion   Posted: Sat May 04, 2013 9:48 pm   Subject: How to extract/decompile scripts for SCUMM v1-v3 games?
I was wondering if anyone in recent years has come up with an ideal way of doing any or all of the following with SCUMM v1-v3 titles:

a) Examine all their resources, bitmaps, scripts, rooms (in one ...
Folder   Topic: Where can I find extensive documentation on Cine & Gob?
marzipan

Replies: 3
Views: 1691

PostForum: General Discussion   Posted: Tue Apr 23, 2013 9:07 pm   Subject: Where can I find extensive documentation on Cine & Gob?
The wiki pages on SCI and AGI have helped me a great deal in learning to understand how the scripts and resource layouts in those games work and the list of opcodes has been a particularly great guide ...
Folder   Topic: B.A.S.S. - Amiga and demo versions
marzipan

Replies: 1
Views: 1147

PostForum: General Discussion   Posted: Sun Apr 14, 2013 7:28 pm   Subject: B.A.S.S. - Amiga and demo versions
Might as well ask, what's the obstacle or obstacles hindering support of these?

I seem to recall it being said a decade(!) ago that these versions wouldn't be supported, but I took that to mean it ...
Folder   Topic: So what's the likelihood of SD card support in the future?
marzipan

Replies: 2
Views: 5692

PostForum: Dreamcast Port   Posted: Thu Dec 08, 2011 12:32 pm   Subject: So what's the likelihood of SD card support in the future?
Although originally it looked as if one had to significantly modify their Dreamcast to allow an SD slot and internal adapter, times have progressed and now you can go for the easier solution of gettin ...
Folder   Topic: Game Demos required
marzipan

Replies: 189
Views: 164124

PostForum: General Discussion   Posted: Tue Nov 29, 2011 2:50 pm   Subject: Game Demos required
I discovered quite recently that Wyrmkeep originally put out a small non-interactive demo of Inherit The Earth on their website back in 2003/04 before replacing it with a larger playable demo. Here a ...
Folder   Topic: Does the iPhone port output an error log somewhere?
marzipan

Replies: 2
Views: 2950

PostForum: iPhone Port   Posted: Sun Oct 16, 2011 8:00 pm   Subject: Does the iPhone port output an error log somewhere?
So is there still no means? ITE still has the crash issue on 1.3.1.
Folder   Topic: Kyrandia PC98 games
marzipan

Replies: 6
Views: 4210

PostForum: General Discussion   Posted: Fri Oct 07, 2011 3:33 pm   Subject: Kyrandia PC98 games
Hey again, do you know if anyone's made an SJIS.FNT file yet or can compile the tool for Windows? Smile
The create_sjisfnt tool is included in the current Win32 ScummVM Tools Daily Snapshot.
Oh cool! 8 ...
 
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