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Folder   Topic: Full screen without increasing resolution
digitall

Replies: 5
Views: 160

PostForum: Help and Support   Posted: Mon Oct 22, 2018 4:32 pm   Subject: Full screen without increasing resolution
criezy: This might be relevant. One of the pending commits in the ZGI videos pull request:
https://github.com/scummvm/scummvm/pull/1356/commits/a945825c4344ab0fce6cb69d071ec052625dd6ef
Folder   Topic: Full screen without increasing resolution
digitall

Replies: 5
Views: 160

PostForum: Help and Support   Posted: Sun Oct 21, 2018 4:24 pm   Subject: Full screen without increasing resolution
Hmm... Not sure, but it certainly didn't do what I expected.

This is one reason I don't tend to run fullscreen regularly i.e. I just use OpenGL and Maximise window.

As you say, this could be an ...
Folder   Topic: Port of ScummVM to the Nintendo Switch
digitall

Replies: 2
Views: 1886

PostForum: Other Ports   Posted: Sun Oct 21, 2018 3:23 pm   Subject: Port of ScummVM to the Nintendo Switch
Angelus3K: Fine to link ... as long as not violating any of the Forum Rules, especially Rule #0
Folder   Topic: MT-32 emulation
digitall

Replies: 1
Views: 62

PostForum: Playstation Vita Port   Posted: Sat Oct 20, 2018 9:40 pm   Subject: MT-32 emulation
Has been disabled for builds since PS Vita support was added to ScummVM. See:
https://github.com/scummvm/scummvm/blame/af580eaa853b2434c0d237cff49f7f273444a06d/configure#L3334

I suspect the porter ...
Folder   Topic: ScummVM and Cyan, Inc. are working together!
digitall

Replies: 4
Views: 2226

PostForum: General Discussion   Posted: Sat Oct 20, 2018 9:31 pm   Subject: ScummVM and Cyan, Inc. are working together!
ps3d: Only the original Myst for Macintosh release used a modified Hypercard stack as the engine. See:
https://en.wikipedia.org/wiki/Myst#Production
and
http://insidethelink.ortiche.net/wiki/index. ...
Folder   Topic: Full screen without increasing resolution
digitall

Replies: 5
Views: 160

PostForum: Help and Support   Posted: Sat Oct 20, 2018 9:24 pm   Subject: Full screen without increasing resolution
Damn. Just did some testing with this, and even with Stretch Mode set to Center, I can't get the "original resolution" at fullscreen with black background mode output i.e. it is still stretc ...
Folder   Topic: Full screen without increasing resolution
digitall

Replies: 5
Views: 160

PostForum: Help and Support   Posted: Sat Oct 20, 2018 9:10 pm   Subject: Full screen without increasing resolution
http://wiki.scummvm.org/index.php/User_Manual/Configuring_ScummVM#Using_the_Launcher_to_configure_ScummVM

In either Global "Options" or Game specific Graphics Options, set Graphics Mode t ...
Folder   Topic: 1.9.0 iOS 3.1+ package
digitall

Replies: 4
Views: 91

PostForum: iPhone Port   Posted: Sat Oct 20, 2018 8:39 pm   Subject: 1.9.0 iOS 3.1+ package
Ah, not crashes:
https://github.com/scummvm/scummvm/pull/630#issuecomment-169147492
https://github.com/scummvm/scummvm/pull/630#issuecomment-169152537
https://github.com/scummvm/scummvm/pull/630#is ...
Folder   Topic: 1.9.0 iOS 3.1+ package
digitall

Replies: 4
Views: 91

PostForum: iPhone Port   Posted: Sat Oct 20, 2018 8:31 pm   Subject: 1.9.0 iOS 3.1+ package
Ah sorry. The scalers are currently disabled for the IOS(7) backend since Jan 6, 2016 with this commit:
https://github.com/scummvm/scummvm/commit/aa77c0c92ddf76fb2284d3df5a75a36bacf0a976

They can ...
Folder   Topic: 1.9.0 iOS 3.1+ package
digitall

Replies: 4
Views: 91

PostForum: iPhone Port   Posted: Fri Oct 19, 2018 5:45 pm   Subject: 1.9.0 iOS 3.1+ package
joanthedark: Try going into Options->Graphics Mode and changing from "Default" to "Normal (No Scaling)". I think you will find that will get you the "old" layout of th ...
Folder   Topic: How much programming knowledge does it take to contribute?
digitall

Replies: 3
Views: 368

PostForum: General Discussion   Posted: Thu Oct 11, 2018 3:41 am   Subject: How much programming knowledge does it take to contribute?
No problem Smile Good luck.
Folder   Topic: C2-12828-1 with latest nightly build
digitall

Replies: 12
Views: 427

PostForum: Playstation Vita Port   Posted: Wed Oct 10, 2018 4:49 am   Subject: C2-12828-1 with latest nightly build
Mea Culpa! Turns out that the --disable-unstable-engines option does not exist. I think it used to, but the configure script has had some cleanup!

Anyway, @rsn8887 have merged your change to buildb ...
Folder   Topic: How much programming knowledge does it take to contribute?
digitall

Replies: 3
Views: 368

PostForum: General Discussion   Posted: Wed Oct 10, 2018 4:44 am   Subject: How much programming knowledge does it take to contribute?
Well, we have a Wiki page for that if you want to contribute code to the project:
http://wiki.scummvm.org/index.php/Developer_Central

To answer your question more directly, you need to know the ba ...
Folder   Topic: C2-12828-1 with latest nightly build
digitall

Replies: 12
Views: 427

PostForum: Playstation Vita Port   Posted: Tue Oct 09, 2018 7:27 am   Subject: C2-12828-1 with latest nightly build
Not a stupid question... The VPK files are just renamed zip files, if you unzip them, they have the various required files, but the main executable is still eboot.bin.
Folder   Topic: C2-12828-1 with latest nightly build
digitall

Replies: 12
Views: 427

PostForum: Playstation Vita Port   Posted: Tue Oct 09, 2018 6:19 am   Subject: C2-12828-1 with latest nightly build
Have updated buildbot. If you could test with the next nightly master build i.e. 2018-10-10 or greater which should visibly have a much smaller EBOOT.BIN file, much less than the 15MB causing issues b ...
 
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