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Folder   Topic: ScummVM (on RetroPie) trouble with games on a samba share
digitall

Replies: 8
Views: 261

PostForum: Help and Support   Posted: Fri Jun 22, 2018 5:04 am   Subject: ScummVM (on RetroPie) trouble with games on a samba share
If we did add this, it would be to here:
https://github.com/scummvm/scummvm/blob/master/configure#L2937

Basically add the following line around L2949:
append_var CXXFLAGS "-D_FILE_OFFSET_BIT ...
Folder   Topic: ScummVM (on RetroPie) trouble with games on a samba share
digitall

Replies: 8
Views: 261

PostForum: Help and Support   Posted: Fri Jun 22, 2018 5:00 am   Subject: ScummVM (on RetroPie) trouble with games on a samba share
wintersdark: Thanks for letting us know what the solution was. Reading the Samba mount.cifs manual page about this option, I think the issue is covered by the section headed "Inode Numbers": ...
Folder   Topic: Gear VR and Oculus Go port
digitall

Replies: 1
Views: 55

PostForum: Android Port   Posted: Fri Jun 22, 2018 4:52 am   Subject: Gear VR and Oculus Go port
Not sure of the utility in porting a "program which allows you to run certain classic graphical (2D) point-and-click adventure games" to systems which are Head Mounted Displays for 3D / imme ...
Folder   Topic: ScummVM (on RetroPie) trouble with games on a samba share
digitall

Replies: 8
Views: 261

PostForum: Help and Support   Posted: Tue Jun 19, 2018 7:53 am   Subject: ScummVM (on RetroPie) trouble with games on a samba share
wintersdark: ScummVM does not have any specific code for SMB or other network shares in the standard builds we provide (with the exception of the Wii/Gamecube builds which have this as platform specif ...
Folder   Topic: Beavis & Butt-head in Virtual Stupidity Easter Eggs
digitall

Replies: 2
Views: 398

PostForum: General Discussion   Posted: Tue May 15, 2018 11:09 pm   Subject: Beavis & Butt-head in Virtual Stupidity Easter Eggs
Ah, "The Cutting Room Floor" lists those codes as Hidden Developer Movies, and has the Shotgun Easter egg, but no others shown:
https://tcrf.net/Beavis_and_Butt-Head_in_Virtual_Stupidity_(W ...
Folder   Topic: Beavis & Butt-head in Virtual Stupidity Easter Eggs
digitall

Replies: 2
Views: 398

PostForum: General Discussion   Posted: Tue May 15, 2018 11:02 pm   Subject: Beavis & Butt-head in Virtual Stupidity Easter Eggs
Not sure about those, but a quick search of the code shows that there are four codes which can be typed during the Credits scene to trigger easter eggs there:
https://github.com/scummvm/scummvm/blob/ ...
Folder   Topic: Pajama Sam 3 (Steam version)
digitall

Replies: 2
Views: 400

PostForum: Help and Support   Posted: Thu May 03, 2018 12:58 pm   Subject: Pajama Sam 3 (Steam version)
Nicholas Steel: Thanks for the information. Can you try this with the latest stable release of ScummVM from http://www.scummvm.org/downloads/ rather than the probably older version packaged with the S ...
Folder   Topic: Ok I'm lost
digitall

Replies: 1
Views: 543

PostForum: PSP Port   Posted: Wed Apr 18, 2018 9:15 pm   Subject: Ok I'm lost
The CD version of TSoMI had the music as CD Audio tracks on the CD in addition to the CD-ROM data track with the games files.

Just mount the CD-ROM part and copy the required datafiles as per:
htt ...
Folder   Topic: Ways to remove RNG
digitall

Replies: 4
Views: 930

PostForum: General Discussion   Posted: Sun Mar 25, 2018 6:29 pm   Subject: Ways to remove RNG
Aha. I think you can use Common::RandomSource's setSeed method function to reset the PRNG seed to the same value each time. This would make the behaviour deterministic:
https://github.com/scummvm/scu ...
Folder   Topic: Ways to remove RNG
digitall

Replies: 4
Views: 930

PostForum: General Discussion   Posted: Sun Mar 25, 2018 6:24 pm   Subject: Ways to remove RNG
Hmm... The engine calls the Common::RandomSource code to generate random numbers. You could also replace that code or hobble it, but this could have some graphics effect impact as it seems to be used ...
Folder   Topic: Ways to remove RNG
digitall

Replies: 4
Views: 930

PostForum: General Discussion   Posted: Sun Mar 25, 2018 6:19 pm   Subject: Ways to remove RNG
I am not an expert in SCUMM HE engine internals, but I suspect that this _might_ be possible by forcing certain object values, but to ensure the game is totally deterministic, I think you would need t ...
Folder   Topic: ScummVM2.0.0 crash upon start [reproducable]
digitall

Replies: 18
Views: 3623

PostForum: Android Port   Posted: Tue Mar 20, 2018 8:25 am   Subject: ScummVM2.0.0 crash upon start [reproducable]
Yes, it is used for the Cloud support as per:
http://wiki.scummvm.org/index.php/Cloud_Storage_Support
http://wiki.scummvm.org/index.php/Local_Webserver

However, this should be disabled for curren ...
Folder   Topic: Gabriel Knight 1 Win CD game in debug mode?
digitall

Replies: 3
Views: 646

PostForum: Help and Support   Posted: Thu Mar 15, 2018 10:42 pm   Subject: Gabriel Knight 1 Win CD game in debug mode?
Thanks. The bug appears to have sufficient detail to allow the SCI engine team to investigate. Please standby... It may take them some time before someone looks at this, especially if they have troubl ...
Folder   Topic: Gabriel Knight 1 Win CD game in debug mode?
digitall

Replies: 3
Views: 646

PostForum: Help and Support   Posted: Thu Mar 15, 2018 5:51 pm   Subject: Gabriel Knight 1 Win CD game in debug mode?
WARNING: Dummy function kDummy[4f] invoked. Params: 1 (0000:0001)! is the critical issue.

Can you please file a bug at bugs.scummvm.org and include MD5sums of your datafiles please so the SCI engi ...
Folder   Topic: ScummVM needs OpenGL with xBRZ support
digitall

Replies: 16
Views: 3861

PostForum: General Discussion   Posted: Wed Mar 07, 2018 4:08 pm   Subject: ScummVM needs OpenGL with xBRZ support
Raziel: Did a bit more work so that all the required source files are in commits on my branch. Discovered that this depends on the Microsoft Parallel Patterns library, which is Windows only / non-port ...
 
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