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Folder   Topic: Simon the Sorcerer's Puzzle Pack
digitall

Replies: 5
Views: 1711

PostForum: Playstation Vita Port   Posted: Mon Jun 25, 2018 3:21 am   Subject: Simon the Sorcerer's Puzzle Pack
dejavu: I have tested here and this works fine. I would suggest that you try recopying the files from your original CDs as you probably have damaged datafiles.
Folder   Topic: Gear VR and Oculus Go port
digitall

Replies: 8
Views: 508

PostForum: Android Port   Posted: Mon Jun 25, 2018 3:13 am   Subject: Gear VR and Oculus Go port
Well, I am not an expert on this nor am I the Android porter / maintainers, but AFAIK the older Android backend is going to be a bit behind the curve (though this is partly so we can target a wide ran ...
Folder   Topic: Colonel's Bequest Amiga
digitall

Replies: 4
Views: 383

PostForum: Help and Support   Posted: Sun Jun 24, 2018 2:22 am   Subject: Colonel's Bequest Amiga
I have just tested with v2.0.0 and the latest master development version on Linux. The music in the Laura Bow 1 intro works fine with both Adlib Emulator and MT32 output on my version. This is the DOS ...
Folder   Topic: Implemented Smart Keyboard support for iPad Pro
digitall

Replies: 7
Views: 1612

PostForum: iPhone Port   Posted: Sun Jun 24, 2018 1:45 am   Subject: Implemented Smart Keyboard support for iPad Pro
I have applied the patches from these posts with minor formatting cleanup, and opened this as a Pull Request as:
https://github.com/scummvm/scummvm/pull/1225

@dottostring: If you wish to check my ...
Folder   Topic: Gear VR and Oculus Go port
digitall

Replies: 8
Views: 508

PostForum: Android Port   Posted: Sun Jun 24, 2018 1:05 am   Subject: Gear VR and Oculus Go port
P.S. Oh and also see:
http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android
http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android-SDL

for the platform specific compilation instruction ...
Folder   Topic: Gear VR and Oculus Go port
digitall

Replies: 8
Views: 508

PostForum: Android Port   Posted: Sun Jun 24, 2018 1:04 am   Subject: Gear VR and Oculus Go port
Ah, I see. A bit like https://www.roadtovr.com/newretroarcade-oculus-rift-dk2-download-arcade-virtual-reality/ did with arcade games.

OK, sounds reasonable now. Good luck on the coding!

To help ...
Folder   Topic: ScummVM (on RetroPie) trouble with games on a samba share
digitall

Replies: 8
Views: 571

PostForum: Help and Support   Posted: Fri Jun 22, 2018 5:04 am   Subject: ScummVM (on RetroPie) trouble with games on a samba share
If we did add this, it would be to here:
https://github.com/scummvm/scummvm/blob/master/configure#L2937

Basically add the following line around L2949:
append_var CXXFLAGS "-D_FILE_OFFSET_BIT ...
Folder   Topic: ScummVM (on RetroPie) trouble with games on a samba share
digitall

Replies: 8
Views: 571

PostForum: Help and Support   Posted: Fri Jun 22, 2018 5:00 am   Subject: ScummVM (on RetroPie) trouble with games on a samba share
wintersdark: Thanks for letting us know what the solution was. Reading the Samba mount.cifs manual page about this option, I think the issue is covered by the section headed "Inode Numbers": ...
Folder   Topic: Gear VR and Oculus Go port
digitall

Replies: 8
Views: 508

PostForum: Android Port   Posted: Fri Jun 22, 2018 4:52 am   Subject: Gear VR and Oculus Go port
Not sure of the utility in porting a "program which allows you to run certain classic graphical (2D) point-and-click adventure games" to systems which are Head Mounted Displays for 3D / imme ...
Folder   Topic: ScummVM (on RetroPie) trouble with games on a samba share
digitall

Replies: 8
Views: 571

PostForum: Help and Support   Posted: Tue Jun 19, 2018 7:53 am   Subject: ScummVM (on RetroPie) trouble with games on a samba share
wintersdark: ScummVM does not have any specific code for SMB or other network shares in the standard builds we provide (with the exception of the Wii/Gamecube builds which have this as platform specif ...
Folder   Topic: Beavis & Butt-head in Virtual Stupidity Easter Eggs
digitall

Replies: 2
Views: 674

PostForum: General Discussion   Posted: Tue May 15, 2018 11:09 pm   Subject: Beavis & Butt-head in Virtual Stupidity Easter Eggs
Ah, "The Cutting Room Floor" lists those codes as Hidden Developer Movies, and has the Shotgun Easter egg, but no others shown:
https://tcrf.net/Beavis_and_Butt-Head_in_Virtual_Stupidity_(W ...
Folder   Topic: Beavis & Butt-head in Virtual Stupidity Easter Eggs
digitall

Replies: 2
Views: 674

PostForum: General Discussion   Posted: Tue May 15, 2018 11:02 pm   Subject: Beavis & Butt-head in Virtual Stupidity Easter Eggs
Not sure about those, but a quick search of the code shows that there are four codes which can be typed during the Credits scene to trigger easter eggs there:
https://github.com/scummvm/scummvm/blob/ ...
Folder   Topic: Pajama Sam 3 (Steam version)
digitall

Replies: 2
Views: 584

PostForum: Help and Support   Posted: Thu May 03, 2018 12:58 pm   Subject: Pajama Sam 3 (Steam version)
Nicholas Steel: Thanks for the information. Can you try this with the latest stable release of ScummVM from http://www.scummvm.org/downloads/ rather than the probably older version packaged with the S ...
Folder   Topic: Ok I'm lost
digitall

Replies: 1
Views: 851

PostForum: PSP Port   Posted: Wed Apr 18, 2018 9:15 pm   Subject: Ok I'm lost
The CD version of TSoMI had the music as CD Audio tracks on the CD in addition to the CD-ROM data track with the games files.

Just mount the CD-ROM part and copy the required datafiles as per:
htt ...
Folder   Topic: Ways to remove RNG
digitall

Replies: 4
Views: 1187

PostForum: General Discussion   Posted: Sun Mar 25, 2018 6:29 pm   Subject: Ways to remove RNG
Aha. I think you can use Common::RandomSource's setSeed method function to reset the PRNG seed to the same value each time. This would make the behaviour deterministic:
https://github.com/scummvm/scu ...
 
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