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Folder   Topic: Hi-Res Adventures
criezy

Replies: 1
Views: 232

PostForum: General Discussion   Posted: Sat Jun 17, 2017 9:16 pm   Subject: Hi-Res Adventures
Last year, we added support for three of Sierra's Hi-Res Adventure games: Mystery House (#1), Mission: Asteroid (#0) and Wizard and the Princess (#2). We're proud to announce that three more Apple II ...
Folder   Topic: Is there an ini setting for locking mouse to the window?
criezy

Replies: 5
Views: 417

PostForum: General Discussion   Posted: Thu Jun 15, 2017 7:38 am   Subject: Is there an ini setting for locking mouse to the window?
See https://help.github.com/articles/about-pull-requests/ for GitHub pull request. This is something you would use if you can implement the code modification yourself and would like the change to be i ...
Folder   Topic: Is it possible to set window size when using opengl_nearest?
criezy

Replies: 3
Views: 401

PostForum: Help and Support   Posted: Thu Jun 15, 2017 7:34 am   Subject: Is it possible to set window size when using opengl_nearest?
I don't think there is such a way currently.
But you could create an enhancement request at https://bugs.scummvm.org
Folder   Topic: Blinding you with SCIence
criezy

Replies: 28
Views: 2510

PostForum: General Discussion   Posted: Sat Jun 10, 2017 11:25 pm   Subject: Blinding you with SCIence
So I'm a bit confused. Why is it ok to link cutscene files for the Broken Sword games while its not ok to do the same for KQ7. Did ScummVM get a permission from Revolution?
Yes, we did (as mentioned ...
Folder   Topic: 3x Scaling - No more border?
criezy

Replies: 6
Views: 215

PostForum: Help and Support   Posted: Mon Jun 05, 2017 2:24 pm   Subject: 3x Scaling - No more border?
Note also that with the current version I can reproduce the old behaviour of having borders on all four sides by using the OpenGL mode rather than 3x and then changing the resolution using Crtl+Alt+pl ...
Folder   Topic: 3x Scaling - No more border?
criezy

Replies: 6
Views: 215

PostForum: Help and Support   Posted: Mon Jun 05, 2017 2:18 pm   Subject: 3x Scaling - No more border?
Oh, I see what you mean. Except that for me 1.9.0 was already behaving in the same way the current code does (stretching the image to the screen top and bottom border) while 1.8.0 indeed did have blac ...
Folder   Topic: 3x Scaling - No more border?
criezy

Replies: 6
Views: 215

PostForum: Help and Support   Posted: Mon Jun 05, 2017 1:41 pm   Subject: 3x Scaling - No more border?
I don't remember such changes having been made since the 1.9.0 release. Also I am still getting (with source code from today) black borders on the left and right on my screen when using 3x scaling in ...
Folder   Topic: Raspberry Pi/RetroPie 16 Bit ScummVM Support?
criezy

Replies: 7
Views: 380

PostForum: General Discussion   Posted: Wed May 31, 2017 7:29 pm   Subject: Raspberry Pi/RetroPie 16 Bit ScummVM Support?
ScummVM on some platforms only supports games that use 256 colours or less. I think that is what BlueFrog was referring to.

I am not familiar with the rasberry pi so I might be wrong, but looking a ...
Folder   Topic: School project - make a game using SCUMM
criezy

Replies: 4
Views: 394

PostForum: General Discussion   Posted: Wed May 24, 2017 8:41 am   Subject: School project - make a game using SCUMM
Maybe look at this page on our wiki: http://wiki.scummvm.org/index.php/HOWTO-Fangames (and in particular at the links toward the bottom of the page).
Folder   Topic: The lost mind of dr brain And Time warp of dr brain
criezy

Replies: 1
Views: 322

PostForum: General Discussion   Posted: Wed May 17, 2017 9:29 pm   Subject: The lost mind of dr brain And Time warp of dr brain
They are not SCI games, at least according to [url=http://wiki.scummvm.org/index.php/Dr._Brain_series]our wiki, but I am not familiar with those games myself and don't know what engine they are using.
Folder   Topic: Blinding you with SCIence
criezy

Replies: 28
Views: 2510

PostForum: General Discussion   Posted: Sun May 07, 2017 3:38 pm   Subject: Blinding you with SCIence
Ok, but scummvm only detect the dos version :(The detection for the KQ7 Spanish Windows version was indeed missing and has now been added. With a new daily build if you add the game it should now prop ...
Folder   Topic: Blinding you with SCIence
criezy

Replies: 28
Views: 2510

PostForum: General Discussion   Posted: Fri May 05, 2017 8:44 pm   Subject: Blinding you with SCIence
any way to use the avi videos in KQVII instead of rbt?

The framerate is better in the avi videos.

Thank you.I just asked that question to our SCI developers and the answer I got is:
The dos-ver ...
Folder   Topic: GSoC projects announced
criezy

Replies: 1
Views: 352

PostForum: General Discussion   Posted: Fri May 05, 2017 7:53 am   Subject: GSoC projects announced
Today Google announced the accepted projects for this year's Summer of Code. We are pleased to say that ScummVM will be mentoring two wizard students who will have one mission: casting the Super Sludg ...
Folder   Topic: Blinding you with SCIence
criezy

Replies: 28
Views: 2510

PostForum: General Discussion   Posted: Fri Apr 28, 2017 10:35 pm   Subject: Blinding you with SCIence
Since there is no OS X PPC build on our daily build page, I have made one today that can be used to test those games: [url=https://www.dropbox.com/s/d8u8ara92ewrcsz/scummvm-1.10.0git-dec12f5b-2017-05- ...
Folder   Topic: Blinding you with SCIence
criezy

Replies: 28
Views: 2510

PostForum: General Discussion   Posted: Fri Apr 28, 2017 9:44 pm   Subject: Blinding you with SCIence
Explore a haunted museum, hunt a serial killer, mop the floor, descend into madness, find your true love, find your "true love", travel to lands below, solve the Voodoo Murders, rediscover a ...
 
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