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Folder   Topic: Sierra Hi-Res adventures - availability on modern media
almeath

Replies: 0
Views: 221

PostForum: General Discussion   Posted: Tue Jan 02, 2018 4:30 pm   Subject: Sierra Hi-Res adventures - availability on modern media
On the subject of support for Sierra/Online Systems Hi-Res adventures, does anyone know if it is possible to purchase legitimate/legal copies of the Apple II versions of Ulysses and the Golden Fleece ...
Folder   Topic: CM-32L emulation
almeath

Replies: 2
Views: 225

PostForum: Help and Support   Posted: Tue Jan 02, 2018 4:10 pm   Subject: CM-32L emulation
Thanks, that is very useful information.
Folder   Topic: CM-32L emulation
almeath

Replies: 2
Views: 225

PostForum: Help and Support   Posted: Wed Dec 27, 2017 3:32 pm   Subject: CM-32L emulation
I have read some old threads and the ScummVM documentation, but it is unclear to me if the CM-32L is now fully supported via the inbuilt MUNT emulator, as opposed to the real hardware only? The Read M ...
Folder   Topic: Aspect ratio problems with King's Quest V (Macintosh)
almeath

Replies: 11
Views: 2920

PostForum: Help and Support   Posted: Tue Apr 18, 2017 2:25 pm   Subject: Aspect ratio problems with King's Quest V (Macintosh)
I realize I am moving a bit beyond the original topic of KQV, but I think these issues are relevant for the Mac SCI games in general.

After testing the Mac version of Quest for Glory, I have some a ...
Folder   Topic: Quest for Glory Mac issues
almeath

Replies: 4
Views: 1198

PostForum: Help and Support   Posted: Tue Apr 18, 2017 1:33 pm   Subject: Quest for Glory Mac issues
I conducted some further tests and the results are as follows:

1. SheepShaver is definitely not an option. The game bombs out (literally the bomb symbol that crashes the whole system) in MacOS 7, 8 ...
Folder   Topic: Quest for Glory Mac issues
almeath

Replies: 4
Views: 1198

PostForum: Help and Support   Posted: Mon Apr 17, 2017 4:09 pm   Subject: Quest for Glory Mac issues
I have conducted some tests, and the results are:

1. Waltervn's 'SCI sound' build supports Quest for Glory, and the sound and music are working properly with it.

2. When the game starts, if you ...
Folder   Topic: Quest for Glory Mac issues
almeath

Replies: 4
Views: 1198

PostForum: Help and Support   Posted: Mon Apr 17, 2017 2:12 pm   Subject: Quest for Glory Mac issues
I cannot comment on the issues with the missing logo and character select screen, but accurate audio emulation in the Mac versions of SCI games is known to be a problem even in the latest builds of Sc ...
Folder   Topic: Aspect ratio problems with King's Quest V (Macintosh)
almeath

Replies: 11
Views: 2920

PostForum: Help and Support   Posted: Mon Apr 03, 2017 2:49 am   Subject: Aspect ratio problems with King's Quest V (Macintosh)
I tested the 320/228 and 4/3 settings, using the introductory Sierra logo as the point of comparison.

With 4/3 the logo appears as an oval, slightly squashed on its vertical axis.

With no aspect ...
Folder   Topic: Aspect ratio problems with King's Quest V (Macintosh)
almeath

Replies: 11
Views: 2920

PostForum: Help and Support   Posted: Wed Mar 29, 2017 4:22 am   Subject: Aspect ratio problems with King's Quest V (Macintosh)
When I manually edited the cpp file I replaced the 320x200 above this line:

return intToFrac(4) / 3;

I noticed in the change request that the new entry for 320x190 is followed by this line:

r ...
Folder   Topic: Aspect ratio problems with King's Quest V (Macintosh)
almeath

Replies: 11
Views: 2920

PostForum: Help and Support   Posted: Mon Mar 27, 2017 4:58 am   Subject: Aspect ratio problems with King's Quest V (Macintosh)
Well, it worked! Very Happy

I modified the line in opengl-graphics.cpp to correct a resolution of 320x190, recompiled, and now the 4:3 aspect ratio is enforced in King's Quest V.

It was also useful t ...
Folder   Topic: Aspect ratio problems with King's Quest V (Macintosh)
almeath

Replies: 11
Views: 2920

PostForum: Help and Support   Posted: Sat Mar 25, 2017 4:39 pm   Subject: Aspect ratio problems with King's Quest V (Macintosh)
With extensive testing of various ScummVM builds, graphics and resolution settings between three different SCI games, I have come to the conclusion that "aspect_ratio=true" has no effect on ...
Folder   Topic: Force a resolution in OpenGL mode on Linux? (GIT Version)
almeath

Replies: 12
Views: 7664

PostForum: Help and Support   Posted: Sat Mar 25, 2017 4:27 pm   Subject: Force a resolution in OpenGL mode on Linux? (GIT Version)
Thanks. The config file settings work well, and I have been able to force various resolutions in fullscreen mode.

With that I can confirm that the issue I am experiencing with King's Quest V has no ...
Folder   Topic: Force a resolution in OpenGL mode on Linux? (GIT Version)
almeath

Replies: 12
Views: 7664

PostForum: Help and Support   Posted: Sat Mar 25, 2017 11:31 am   Subject: Force a resolution in OpenGL mode on Linux? (GIT Version)
I guess that is possible, but I found that when the game is run natively in MacOS 7 at 640x480, the "expand window" setting compresses the graphics into a 4:3 ratio, as I detailed with compa ...
Folder   Topic: Force a resolution in OpenGL mode on Linux? (GIT Version)
almeath

Replies: 12
Views: 7664

PostForum: Help and Support   Posted: Sat Mar 25, 2017 5:16 am   Subject: Force a resolution in OpenGL mode on Linux? (GIT Version)
I am trying to produce a forced fullscreen resolution of 1920x1440 (4:3) in a MacOS build of ScummVM when using OpenGL graphics. However, I cannot find the same references in the openflsdl-graphics.cp ...
Folder   Topic: Aspect ratio problems with King's Quest V (Macintosh)
almeath

Replies: 11
Views: 2920

PostForum: Help and Support   Posted: Fri Mar 24, 2017 10:34 am   Subject: Aspect ratio problems with King's Quest V (Macintosh)
These are the settings being used:

[kq5-mac]
filtering=false
description=King's Quest V: Absence Makes the Heart Go Yonder (Macintosh/English)
mute=false
speech_volume=192
gfx_mode=opengl
ori ...
 
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